Lines Matching refs:state
12 #include "src/execution/embedder-state.h"
15 #include "src/execution/vm-state-inl.h"
89 static bool FillRegisters(Isolate* isolate, v8::RegisterState* state);
93 v8::RegisterState* state) {
99 state->pc = reinterpret_cast<void*>(simulator->get_pc());
101 state->sp = reinterpret_cast<void*>(simulator->get_register(Simulator::sp));
102 state->fp = reinterpret_cast<void*>(simulator->get_register(Simulator::r11));
103 state->lr = reinterpret_cast<void*>(simulator->get_register(Simulator::lr));
105 state->pc = reinterpret_cast<void*>(simulator->pc());
106 state->sp = reinterpret_cast<void*>(simulator->sp());
107 state->fp = reinterpret_cast<void*>(simulator->fp());
108 state->lr = reinterpret_cast<void*>(simulator->lr());
111 state->pc = reinterpret_cast<void*>(simulator->get_pc());
113 state->sp = reinterpret_cast<void*>(simulator->get_register(Simulator::sp));
114 state->fp = reinterpret_cast<void*>(simulator->get_register(Simulator::fp));
117 state->pc = reinterpret_cast<void*>(simulator->get_pc());
119 state->sp = reinterpret_cast<void*>(simulator->get_register(Simulator::sp));
120 state->fp = reinterpret_cast<void*>(simulator->get_register(Simulator::fp));
121 state->lr = reinterpret_cast<void*>(simulator->get_lr());
124 state->pc = reinterpret_cast<void*>(simulator->get_pc());
126 state->sp = reinterpret_cast<void*>(simulator->get_register(Simulator::sp));
127 state->fp = reinterpret_cast<void*>(simulator->get_register(Simulator::fp));
128 state->lr = reinterpret_cast<void*>(simulator->get_register(Simulator::ra));
131 state->pc = reinterpret_cast<void*>(simulator->get_pc());
133 state->sp = reinterpret_cast<void*>(simulator->get_register(Simulator::sp));
134 state->fp = reinterpret_cast<void*>(simulator->get_register(Simulator::fp));
135 state->lr = reinterpret_cast<void*>(simulator->get_register(Simulator::ra));
137 if (state->sp == 0 || state->fp == 0) {
167 kMaxFramesCount, &info, &state,
175 if (state != StateTag::EXTERNAL) {
176 state = info.vm_state;
359 PrintF(" - state: %s\n", StateToString(state));