Lines Matching defs:mode
1181 PropertyNormalizationMode mode, const char* reason) {
1193 cache->Get(fast_map, new_elements_kind, mode).ToHandle(&new_map)) {
1202 Handle<Map> fresh = Map::CopyNormalized(isolate, fast_map, mode);
1242 new_map = Map::CopyNormalized(isolate, fast_map, mode);
1257 PropertyNormalizationMode mode) {
1259 if (mode == CLEAR_INOBJECT_PROPERTIES) {
1265 mode == CLEAR_INOBJECT_PROPERTIES ? 0 : map->GetInObjectProperties());
1324 PropertyNormalizationMode mode) {
1326 return CopyNormalized(isolate, map, mode);
1491 // descriptor could unnecessarily be in slow mode but we will fix after
1591 // Initial map for sloppy mode function is stored in the function
1592 // constructor. Initial maps for strict mode are cached as special transitions
1926 PropertyNormalizationMode mode = map->is_prototype_map()
1945 return Map::Normalize(isolate, map, mode,
1951 return Map::Normalize(isolate, map, mode,
1962 return Map::Normalize(isolate, map, mode, "AccessorsOverwritingNonLast");
1966 return Map::Normalize(isolate, map, mode,
1971 return Map::Normalize(isolate, map, mode, "AccessorsWithAttributes");
1977 return Map::Normalize(isolate, map, mode, "AccessorsOverwritingNonPair");
1995 return Map::Normalize(isolate, map, mode,
2161 PropertyNormalizationMode mode) const {
2163 mode == CLEAR_INOBJECT_PROPERTIES ? 0 : other.GetInObjectProperties();
2325 PropertyNormalizationMode mode) {
2335 mode)) {