Lines Matching defs:value
65 // If we're looping, a value can only be live if it was live before the loop.
319 // If a value is dead, make sure it's cleared.
389 // Set the stack slot to exactly where the value is.
445 // Return if the removed value already has another register or is spilled.
448 // Try to move the value to another register.
469 // If all else fails, spill the value.
665 ValueNode* value = GetRegisterValue(reg);
666 // The cheapest register to clear is a register containing a value that's
668 if (value->num_registers() > 1) {
672 int use = value->next_use();
842 // If there's a value in the incoming state, that value is either
853 // value isn't spilled, that means we must have seen it already in a
866 // is the spill slot for the incoming value. Otherwise all incoming
880 // incoming value. Otherwise find the merge-point node in the incoming