Lines Matching defs:node
40 // // overloading as appropriate to group node processing.
41 // void Process(FooNode* node, const ProcessingState& state) {}
100 Node* node = *node_it_;
101 ProcessNodeBase(node, GetCurrentState());
118 void ProcessNodeBase(NodeBase* node, const ProcessingState& state) {
119 switch (node->opcode()) {
122 PreProcess(node->Cast<OPCODE>(), state); \
123 node_processor_.Process(node->Cast<OPCODE>(), state); \
130 void PreProcess(NodeBase* node, const ProcessingState& state) {}
155 void Process(NodeBase* node, const ProcessingState& state) {}
165 void Process(Node* node, const ProcessingState& state) {
166 processor_.Process(node, state);
167 Base::Process(node, state);