Lines Matching full:path
200 // There's always a rethrow path.
209 Command command; // The command type being applied on this path.
211 int token; // A token identifying this particular path.
215 // generates a new dispatch token that identifies one particular path. This
239 // Records the dispatch token to be used to identify the re-throw path when
248 // path at the end of a try-block into the corresponding finally-block.
1925 // we generate a jump table. In the fall-through path, we put the compare-jumps
3039 // Fast path for the empty object literal which doesn't need an
3067 // Avoid the slow path for spreads in the following common cases:
3413 // Empty array literal fast-path.