Lines Matching defs:bytecode
5 #include "src/interpreter/bytecode-generator.h"
22 #include "src/interpreter/bytecode-flags.h"
23 #include "src/interpreter/bytecode-jump-table.h"
24 #include "src/interpreter/bytecode-label.h"
25 #include "src/interpreter/bytecode-register-allocator.h"
26 #include "src/interpreter/bytecode-register.h"
188 // This can very slightly bloat bytecode, so perhaps token values should all
234 // Smi token value is just as good, and by reusing it we save a bytecode.
255 // token value is just as good, and by reusing it we save a bytecode.
506 // bytecode right here and will generate it later as part of finally
507 // block. Each return bytecode generated in finally block will get own
562 // contexts at once because the {PopContext} bytecode takes a saved register.
1086 // added so that the generated bytecode is always the same.
1266 int BytecodeGenerator::CheckBytecodeMatches(BytecodeArray bytecode) {
1267 return builder()->CheckBytecodeMatches(bytecode);
1943 // becomes this pseudo-bytecode:
4662 // Save context, registers, and state. This bytecode then returns the value
5382 // special CallWithSpread bytecode.
5423 // TODO(leszeks): There's no special bytecode for tail calls or spread
5459 // TODO(leszeks): There's no special bytecode for tail calls or spread
5595 // special ConstructWithSpread bytecode.
5720 // special ConstructWithSpread bytecode.
5893 // any non-global scope). Consider adding a DeleteGlobal bytecode