Lines Matching refs:input

287   Node* Unop(wasm::WasmOpcode opcode, Node* input,
289 Node* MemoryGrow(Node* input);
509 Node* I31New(Node* input);
510 Node* I31GetS(Node* input);
511 Node* I31GetU(Node* input);
641 Node* BuildIntConvertFloat(Node* input, wasm::WasmCodePosition position,
643 Node* BuildI32Ctz(Node* input);
644 Node* BuildI32Popcnt(Node* input);
645 Node* BuildI64Ctz(Node* input);
646 Node* BuildI64Popcnt(Node* input);
647 Node* BuildBitCountingCall(Node* input, ExternalReference ref,
652 Node* BuildF32Trunc(Node* input);
653 Node* BuildF32Floor(Node* input);
654 Node* BuildF32Ceil(Node* input);
655 Node* BuildF32NearestInt(Node* input);
656 Node* BuildF64Trunc(Node* input);
657 Node* BuildF64Floor(Node* input);
658 Node* BuildF64Ceil(Node* input);
659 Node* BuildF64NearestInt(Node* input);
663 Node* BuildF64Acos(Node* input);
664 Node* BuildF64Asin(Node* input);
669 Node* input, ExternalReference ref,
672 Node* BuildF32SConvertI64(Node* input);
673 Node* BuildF32UConvertI64(Node* input);
674 Node* BuildF64SConvertI64(Node* input);
675 Node* BuildF64UConvertI64(Node* input);
677 Node* BuildCcallConvertFloat(Node* input, wasm::WasmCodePosition position,
724 // control nodes to merge; the EffectPhi needs an additional input.
751 Node* BuildI32AsmjsSConvertF32(Node* input);
752 Node* BuildI32AsmjsSConvertF64(Node* input);
753 Node* BuildI32AsmjsUConvertF32(Node* input);
754 Node* BuildI32AsmjsUConvertF64(Node* input);
763 Node* BuildF64x2Ceil(Node* input);
764 Node* BuildF64x2Floor(Node* input);
765 Node* BuildF64x2Trunc(Node* input);
766 Node* BuildF64x2NearestInt(Node* input);
767 Node* BuildF32x4Ceil(Node* input);
768 Node* BuildF32x4Floor(Node* input);
769 Node* BuildF32x4Trunc(Node* input);
770 Node* BuildF32x4NearestInt(Node* input);