Lines Matching defs:effect
264 Node* const effect = NodeProperties::GetEffectInput(node);
265 EffectPathChecks const* checks = node_checks_.Get(effect);
292 Node* const effect = NodeProperties::GetEffectInput(node, i);
293 if (node_checks_.Get(effect) == nullptr) return NoChange();
313 Node* const effect = NodeProperties::GetEffectInput(node);
314 EffectPathChecks const* checks = node_checks_.Get(effect);
375 Node* const effect = NodeProperties::GetEffectInput(node);
376 EffectPathChecks const* checks = node_checks_.Get(effect);
418 Node* const effect = NodeProperties::GetEffectInput(node);
419 EffectPathChecks const* checks = node_checks_.Get(effect);
423 // We just propagate the information from the effect input (ideally,
424 // we would only revisit effect uses if there is change).