Lines Matching defs:const

67                                               EffectPathChecks const* checks) {
72 RedundancyElimination::EffectPathChecks const*
78 EffectPathChecks const* that) const {
91 EffectPathChecks const* that) {
119 RedundancyElimination::EffectPathChecks const*
121 Node* node) const {
129 bool CheckSubsumes(Node const* a, Node const* b) {
178 const CheckMinusZeroParameters& ap =
180 const CheckMinusZeroParameters& bp =
189 CheckTaggedInputParameters const& ap =
191 CheckTaggedInputParameters const& bp =
226 Node* RedundancyElimination::EffectPathChecks::LookupCheck(Node* node) const {
227 for (Check const* check = head_; check != nullptr; check = check->next) {
237 Node* node) const {
238 for (Check const* check = head_; check != nullptr; check = check->next) {
249 RedundancyElimination::EffectPathChecks const*
250 RedundancyElimination::PathChecksForEffectNodes::Get(Node* node) const {
251 size_t const id = node->id();
257 Node* node, EffectPathChecks const* checks) {
258 size_t const id = node->id();
264 Node* const effect = NodeProperties::GetEffectInput(node);
265 EffectPathChecks const* checks = node_checks_.Get(effect);
280 Node* const control = NodeProperties::GetControlInput(node);
290 int const input_count = node->op()->EffectInputCount();
292 Node* const effect = NodeProperties::GetEffectInput(node, i);
301 Node* const input = NodeProperties::GetEffectInput(node, i);
308 NumberOperationHint const hint = NumberOperationHintOf(node->op());
309 Node* const first = NodeProperties::GetValueInput(node, 0);
310 Type const first_type = NodeProperties::GetType(first);
311 Node* const second = NodeProperties::GetValueInput(node, 1);
312 Type const second_type = NodeProperties::GetType(second);
313 Node* const effect = NodeProperties::GetEffectInput(node);
314 EffectPathChecks const* checks = node_checks_.Get(effect);
374 Node* const first = NodeProperties::GetValueInput(node, 0);
375 Node* const effect = NodeProperties::GetEffectInput(node);
376 EffectPathChecks const* checks = node_checks_.Get(effect);
418 Node* const effect = NodeProperties::GetEffectInput(node);
419 EffectPathChecks const* checks = node_checks_.Get(effect);
429 EffectPathChecks const* checks) {
430 EffectPathChecks const* original = node_checks_.Get(node);