Lines Matching defs:effect
114 Node* effect = nullptr);
134 ValueEffectControl(Node* value, Node* effect, Node* control)
135 : value_(value), effect_(effect), control_(control) {}
138 Node* effect() const { return effect_; }
151 Node* frame_state, Node* effect, Node* control, NameRef const& name,
156 Node* frame_state, Node* effect, Node* control, NameRef const& name,
161 Node* effect, Node* control,
167 ValueEffectControl BuildPropertyTest(Node* effect, Node* control,
174 Node* frame_state, Node** effect,
179 Node* frame_state, Node** effect,
184 Node* value, Node** effect, Node** control,
189 Node* value, Node* effect,
196 Node** effect, Node** control,
201 Node* effect, Node* control);
205 Node* BuildCheckEqualsName(NameRef const& name, Node* value, Node* effect,
217 Effect effect) const;
219 // Try to infer maps for the given {object} at the current {effect}.
220 bool InferMaps(Node* object, Effect effect, ZoneVector<MapRef>* maps) const;
235 Node* receiver, Effect effect, HeapObjectRef const& prototype);
237 Node* BuildLoadPrototypeFromObject(Node* object, Node* effect, Node* control);