Lines Matching defs:script
7 #include "src/codegen/script-details.h"
94 // Probe the script generation tables. Make sure not to leak handles
110 // We only re-use a cached function for some script source code if the
111 // script originates from the same place. This is to avoid issues
115 Handle<Script> script =
116 Handle<Script>(Script::cast(function_info->script()), isolate);
117 // If the script name isn't set, the boilerplate script should have
121 return script->name().IsUndefined(isolate);
124 if (script_details.line_offset != script->line_offset()) return false;
125 if (script_details.column_offset != script->column_offset()) return false;
127 if (!name->IsString() || !script->name().IsString()) return false;
130 script->origin_options().Flags()) {
135 Handle<String>(String::cast(script->name()), isolate))) {
148 FixedArray::cast(script->host_defined_options()), isolate);
165 // be cached in the same script generation. Currently the first use
173 // Probe the script generation tables. Make sure not to leak handles
193 // to see if we actually found a cached script. If so, we return a
201 LOG(isolate(), CompilationCacheEvent("hit", "script", *function_info));
342 LOG(isolate(), CompilationCacheEvent("put", "script", *function_info));