Lines Matching defs:bias
790 /* 8-bit register selector used in texture ops to select a bias/LOD/gradient
791 * register, shoved into the `bias` field */
817 /* [texture + LOD bias]
900 * LOD/bias/offset? If set, use the `bias` field as
901 * a register index. If clear, use the `bias` field
971 /* In immediate bias mode, for a normal texture op, this is
972 * texture bias, computed as int(2^8 * frac(biasf)), with
973 * bias_int = floor(bias). For a textureLod, it's that, but
974 * s/bias/lod. For a texel fetch, this is the LOD as-is.
979 unsigned bias : 8;