Lines Matching refs:x200
194 * full_size = 0x200 + 0x200 * ceil(W / w) * ceil(H / h)
197 * It further appears necessary to round down offset to the nearest 0x200.
198 * Possibly we would also round down full_size to the nearest 0x200 but
199 * full_size/0x200 = (1 + ceil(W / w) * ceil(H / h)) is an integer so there's
220 #define FULL_BYTES_PER_TILE 0x200
274 return ALIGN_POT(size, 0x200);
279 * 0x200 + bytes_per_tile * ceil(W / w) * ceil(H / h)
281 * rounding down the answer to the nearest 0x200. This is used to compute both
298 return 0x200 + ((raw / 0x200) * 0x200);