Lines Matching refs:state
848 if (p->state) {
849 struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(p->state);
850 uint32_t *cl = pandecode_fetch_gpu_mem(smem, p->state, pan_size(RENDERER_STATE));
852 pan_unpack(cl, RENDERER_STATE, state);
854 if (state.shader.shader & ~0xF)
855 pandecode_shader_disassemble(state.shader.shader & ~0xF, job_no, job_type, gpu_id);
860 if (idvs && state.secondary_shader)
861 pandecode_shader_disassemble(state.secondary_shader, job_no, job_type, gpu_id);
863 DUMP_UNPACKED(RENDERER_STATE, state, "State:\n");
867 attribute_count = state.shader.attribute_count;
868 varying_count = state.shader.varying_count;
869 texture_count = state.shader.texture_count;
870 sampler_count = state.shader.sampler_count;
871 uniform_buffer_count = state.properties.uniform_buffer_count;
874 uniform_count = state.preload.uniform_count;
876 uniform_count = state.properties.uniform_count;
880 mali_ptr shader = state.blend_shader & ~0xF;
881 if (state.multisample_misc.blend_shader && shader)
900 state.shader.shader);