Lines Matching defs:shader

427         return (frag_shader & 0xFFFFFFFF00000000ULL) | b.internal.shader.pc;
611 pandecode_log_cont("shader%d - MESA_SHADER_%s shader: "
737 pandecode_blend_shader_disassemble(mali_ptr shader, int job_no, int job_type,
741 pandecode_shader_disassemble(shader, job_no, job_type, gpu_id);
751 pandecode_msg("XXX: blend shader accessing textures\n");
754 pandecode_msg("XXX: blend shader accessing interstage\n");
757 pandecode_msg("XXX: blend shader accessing uniforms\n");
854 if (state.shader.shader & ~0xF)
855 pandecode_shader_disassemble(state.shader.shader & ~0xF, job_no, job_type, gpu_id);
867 attribute_count = state.shader.attribute_count;
868 varying_count = state.shader.varying_count;
869 texture_count = state.shader.texture_count;
870 sampler_count = state.shader.sampler_count;
880 mali_ptr shader = state.blend_shader & ~0xF;
881 if (state.multisample_misc.blend_shader && shader)
882 pandecode_blend_shader_disassemble(shader, job_no, job_type, gpu_id);
896 mali_ptr shader = 0;
899 shader = pandecode_bifrost_blend(blend_base, job_no, i,
900 state.shader.shader);
902 shader = pandecode_midgard_blend_mrt(blend_base, job_no, i);
904 if (shader & ~0xF)
905 pandecode_blend_shader_disassemble(shader, job_no, job_type,
911 pandecode_msg("XXX: missing shader descriptor\n");
1242 if (p->shader)
1243 pandecode_shader(p->shader, "Shader", gpu_id);
1272 fprintf(pandecode_dump_stream, "Blend shader %u", i);
1277 pandecode_shader_environment(&p->shader, gpu_id);
1320 pandecode_shader(payload.compute.shader, "Shader", gpu_id);