Lines Matching defs:job_no
198 pandecode_sfbd(uint64_t gpu_va, int job_no, bool is_fragment, unsigned gpu_id)
235 pandecode_local_storage(uint64_t gpu_va, int job_no)
243 pandecode_render_target(uint64_t gpu_va, unsigned job_no, unsigned gpu_id,
264 pandecode_sample_locations(const void *fb, int job_no)
284 int job_no, enum mali_job_type job_type,
289 pandecode_mfbd_bfr(uint64_t gpu_va, int job_no, bool is_fragment, unsigned gpu_id)
298 pandecode_sample_locations(fb, job_no);
309 pandecode_dcd(&draw, job_no, MALI_JOB_TYPE_FRAGMENT, "", gpu_id);
316 pandecode_dcd(&draw, job_no, MALI_JOB_TYPE_FRAGMENT, "", gpu_id);
323 pandecode_dcd(&draw, job_no, MALI_JOB_TYPE_FRAGMENT, "", gpu_id);
363 pandecode_render_target(gpu_va, job_no, gpu_id, ¶ms);
372 mali_ptr addr, int job_no, char *suffix,
420 pandecode_bifrost_blend(void *descs, int job_no, int rt_no, mali_ptr frag_shader)
431 pandecode_midgard_blend_mrt(void *descs, int job_no, int rt_no)
533 pandecode_uniform_buffers(mali_ptr pubufs, int ubufs_count, int job_no)
686 unsigned job_no, unsigned tex)
706 unsigned job_no,
737 pandecode_blend_shader_disassemble(mali_ptr shader, int job_no, int job_type,
741 pandecode_shader_disassemble(shader, job_no, job_type, gpu_id);
761 pandecode_textures(mali_ptr textures, unsigned texture_count, int job_no)
768 pandecode_log("Textures %"PRIx64"_%d:\n", textures, job_no);
780 job_no, tex);
797 pandecode_texture(*u, tmem, job_no, tex);
805 pandecode_samplers(mali_ptr samplers, unsigned sampler_count, int job_no)
807 pandecode_log("Samplers %"PRIx64"_%d:\n", samplers, job_no);
819 int job_no, enum mali_job_type job_type,
832 pandecode_local_storage(p->thread_storage & ~1, job_no);
835 pandecode_local_storage(p->thread_storage & ~1, job_no);
839 job_no, false, gpu_id);
842 pandecode_sfbd((u64) (uintptr_t) p->fbd, job_no, false, gpu_id);
855 pandecode_shader_disassemble(state.shader.shader & ~0xF, job_no, job_type, gpu_id);
861 pandecode_shader_disassemble(state.secondary_shader, job_no, job_type, gpu_id);
882 pandecode_blend_shader_disassemble(shader, job_no, job_type, gpu_id);
899 shader = pandecode_bifrost_blend(blend_base, job_no, i,
902 shader = pandecode_midgard_blend_mrt(blend_base, job_no, i);
905 pandecode_blend_shader_disassemble(shader, job_no, job_type,
925 pandecode_attributes(attr_mem, p->attribute_buffers, job_no, suffix, max_attr_index, false, job_type);
934 pandecode_attributes(attr_mem, p->varying_buffers, job_no, suffix, varying_count, true, job_type);
939 pandecode_uniform_buffers(p->uniform_buffers, uniform_buffer_count, job_no);
957 pandecode_textures(p->textures, texture_count, job_no);
960 pandecode_samplers(p->samplers, sampler_count, job_no);
966 mali_ptr job, int job_no, unsigned gpu_id)
970 pandecode_dcd(&draw, job_no, h->type, "", gpu_id);
984 pandecode_bifrost_tiler_heap(mali_ptr gpu_va, int job_no)
992 pandecode_bifrost_tiler(mali_ptr gpu_va, int job_no)
998 pandecode_bifrost_tiler_heap(t.heap, job_no);
1007 mali_ptr job, int job_no, unsigned gpu_id)
1013 pandecode_dcd(&vert_draw, job_no, h->type, "", gpu_id);
1018 pandecode_dcd(&frag_draw, job_no, MALI_JOB_TYPE_FRAGMENT, "", gpu_id);
1024 pandecode_bifrost_tiler(tiler_ptr.address, job_no);
1041 mali_ptr job, int job_no, unsigned gpu_id)
1045 pandecode_dcd(&draw, job_no, h->type, "", gpu_id);
1058 pandecode_bifrost_tiler(tiler_ptr.address, job_no);
1083 mali_ptr job, int job_no, unsigned gpu_id)
1090 pandecode_sfbd(s.framebuffer, job_no, true, gpu_id);
1096 info = pandecode_mfbd_bfr(s.framebuffer & ~MALI_FBD_TAG_MASK, job_no,
1131 mali_ptr job, int job_no)
1141 mali_ptr job, int job_no)
1257 int job_no, enum mali_job_type job_type,
1354 int job_no = job_descriptor_number++;
1361 pandecode_write_value_job(mem, jc_gpu_va, job_no);
1365 pandecode_cache_flush_job(mem, jc_gpu_va, job_no);
1369 pandecode_tiler_job(&h, mem, jc_gpu_va, job_no, gpu_id);
1375 pandecode_vertex_compute_geometry_job(&h, mem, jc_gpu_va, job_no, gpu_id);
1380 pandecode_indexed_vertex_job(&h, mem, jc_gpu_va, job_no, gpu_id);
1394 pandecode_fragment_job(mem, jc_gpu_va, job_no, gpu_id);