Lines Matching defs:CASE
30 #define CASE(shader_stage, instr, expected) do { \
59 #define NEGCASE(stage, instr) CASE(stage, instr, instr)
84 CASE(FRAGMENT, {
94 CASE(KERNEL, {
104 CASE(VERTEX, {
132 CASE(FRAGMENT, {
142 CASE(FRAGMENT, {
175 CASE(FRAGMENT, {
185 CASE(FRAGMENT, {
192 CASE(FRAGMENT, {