Lines Matching refs:write
814 * iff they do not write depth or stencil */
999 * the intermediate "holes" in the write mask, since we can't mask off
1002 * doesn't matter what we write there. So we may as well do the
4259 * nir_lower_io_to_temporaries will ensure there's only a single write.
4327 /* Vectorized instructions cannot write more than 32-bit */
4371 /* Ensure we write exactly 4 components */
4382 /* Lower fragment store_output instructions to always write 4 components,
5015 /* If the shader doesn't write any colour or depth outputs, it may
5254 /* Find the psiz write */
5255 bi_instr *write = NULL;
5259 write = I;
5264 assert(write != NULL);
5267 if (write->flow) {
5268 bi_builder b = bi_init_builder(ctx, bi_before_instr(write));
5270 nop->flow = write->flow;
5273 bi_remove_instruction(write);
5294 /* Bifrost cannot write gl_PointSize during IDVS */