Lines Matching refs:branch_target
125 branch->branch_target = b->shader->break_block;
128 branch->branch_target = b->shader->continue_block;
134 bi_block_add_successor(b->shader->current_block, branch->branch_target);
3959 then_branch->branch_target = ctx->after_block;
3962 then_branch->branch_target = else_block;
3967 then_exit->branch_target = ctx->after_block;
3969 bi_block_add_successor(end_then_block, then_exit->branch_target);
3973 bi_block_add_successor(before_block, then_branch->branch_target); /* then_branch */
3996 I->branch_target = ctx->continue_block;
4725 if (!ins->branch_target) continue;
4736 if (!bi_is_terminal_block(ins->branch_target))
4740 ins->branch_target = NULL;
4741 else if (ins->branch_target)
4742 ins->branch_target->needs_nop = true;