Lines Matching defs:stream_desc
548 D3D12_PIPELINE_STATE_STREAM_DESC *stream_desc =
549 &pipeline->templates.stream_desc;
566 d3d12_gfx_pipeline_state_stream_new_desc(stream_desc, INPUT_LAYOUT, D3D12_INPUT_LAYOUT_DESC, desc);
579 dzn_pipeline_get_gfx_shader_slot(stream_desc, s);
1512 D3D12_PIPELINE_STATE_STREAM_DESC *stream_desc)
1535 d3d12_pipeline_state_stream_new_desc(stream_desc, max_streamsz, ROOT_SIGNATURE,
1625 D3D12_PIPELINE_STATE_STREAM_DESC *stream_desc = &pipeline->templates.stream_desc;
1626 stream_desc->pPipelineStateSubobjectStream = pipeline->templates.stream_buf;
1630 layout, stream_desc);
1677 ret = dzn_graphics_pipeline_translate_ia(device, pipeline, stream_desc, pCreateInfo);
1681 dzn_graphics_pipeline_translate_rast(pipeline, stream_desc, pCreateInfo);
1682 dzn_graphics_pipeline_translate_ms(pipeline, stream_desc, pCreateInfo);
1683 dzn_graphics_pipeline_translate_zsa(pipeline, stream_desc, pCreateInfo);
1684 dzn_graphics_pipeline_translate_blend(pipeline, stream_desc, pCreateInfo);
1718 d3d12_gfx_pipeline_state_stream_new_desc(stream_desc, RENDER_TARGET_FORMATS, struct D3D12_RT_FORMAT_ARRAY, rts);
1729 d3d12_gfx_pipeline_state_stream_new_desc(stream_desc, DEPTH_STENCIL_FORMAT, DXGI_FORMAT, ds_fmt);
1738 layout, stream_desc,
1745 hres = ID3D12Device2_CreatePipelineState(device->dev, stream_desc,
1811 D3D12_PIPELINE_STATE_STREAM_DESC stream_desc = {
1812 .SizeInBytes = pipeline->templates.stream_desc.SizeInBytes,
1816 memcpy(stream_buf, pipeline->templates.stream_buf, stream_desc.SizeInBytes);
1862 ASSERTED HRESULT hres = ID3D12Device2_CreatePipelineState(device->dev, &stream_desc,
2011 D3D12_PIPELINE_STATE_STREAM_DESC *stream_desc,
2045 d3d12_compute_pipeline_state_stream_new_desc(stream_desc, CS, D3D12_SHADER_BYTECODE, slot);
2078 D3D12_PIPELINE_STATE_STREAM_DESC *stream_desc,
2098 stream_desc, shader,
2132 d3d12_compute_pipeline_state_stream_new_desc(stream_desc, CS, D3D12_SHADER_BYTECODE, cs);
2143 d3d12_compute_pipeline_state_stream_new_desc(stream_desc, CS, D3D12_SHADER_BYTECODE, cs);
2173 D3D12_PIPELINE_STATE_STREAM_DESC stream_desc = {
2179 layout, &stream_desc);
2184 &stream_desc, &shader, pCreateInfo);
2188 if (FAILED(ID3D12Device2_CreatePipelineState(device->dev, &stream_desc,