Lines Matching defs:out

481       goto out;
490 out:
667 D3D12_PIPELINE_STATE_STREAM_DESC *out,
856 dzn_pipeline_get_gfx_shader_slot(out, stage);
880 d3d12_gfx_pipeline_state_stream_new_desc(out, INPUT_LAYOUT, D3D12_INPUT_LAYOUT_DESC, desc);
904 dzn_pipeline_get_gfx_shader_slot(out, stage);
1063 D3D12_PIPELINE_STATE_STREAM_DESC *out,
1080 d3d12_gfx_pipeline_state_stream_new_desc(out, PRIMITIVE_TOPOLOGY, D3D12_PRIMITIVE_TOPOLOGY_TYPE, prim_top_type);
1087 d3d12_gfx_pipeline_state_stream_new_desc(out, IB_STRIP_CUT_VALUE, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, ib_strip_cut);
1089 (uintptr_t)ib_strip_cut - (uintptr_t)out->pPipelineStateSubobjectStream;
1133 D3D12_PIPELINE_STATE_STREAM_DESC *out,
1155 d3d12_gfx_pipeline_state_stream_new_desc(out, RASTERIZER, D3D12_RASTERIZER_DESC, desc);
1157 (uintptr_t)desc - (uintptr_t)out->pPipelineStateSubobjectStream;
1174 D3D12_PIPELINE_STATE_STREAM_DESC *out,
1186 d3d12_gfx_pipeline_state_stream_new_desc(out, SAMPLE_DESC, DXGI_SAMPLE_DESC, desc);
1193 d3d12_gfx_pipeline_state_stream_new_desc(out, SAMPLE_MASK, UINT, mask);
1215 D3D12_DEPTH_STENCIL_DESC1 *out,
1311 out->StencilReadMask =
1316 out->StencilWriteMask =
1326 D3D12_PIPELINE_STATE_STREAM_DESC *out,
1337 d3d12_gfx_pipeline_state_stream_new_desc(out, DEPTH_STENCIL1, D3D12_DEPTH_STENCIL_DESC1, desc);
1339 (uintptr_t)desc - (uintptr_t)out->pPipelineStateSubobjectStream;
1454 D3D12_PIPELINE_STATE_STREAM_DESC *out,
1467 d3d12_gfx_pipeline_state_stream_new_desc(out, BLEND, D3D12_BLEND_DESC, desc);
1606 VkPipeline *out)
1637 goto out;
1667 goto out;
1679 goto out;
1742 goto out;
1750 goto out;
1759 out:
1763 *out = dzn_graphics_pipeline_to_handle(pipeline);
1977 /* Bail out on the first error != VK_PIPELINE_COMPILE_REQUIRED_EX as it
2041 goto out;
2049 out:
2101 goto out;
2128 goto out;
2135 goto out;
2141 goto out;
2151 out:
2161 VkPipeline *out)
2186 goto out;
2193 out:
2198 *out = dzn_compute_pipeline_to_handle(pipeline);
2264 /* Bail out on the first error != VK_PIPELINE_COMPILE_REQUIRED_EX as it