Lines Matching refs:uav_desc
961 iview->uav_desc = (D3D12_UNORDERED_ACCESS_VIEW_DESC) {
972 iview->uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1DARRAY;
973 iview->uav_desc.Texture1DArray.MipSlice = iview->vk.base_mip_level;
974 iview->uav_desc.Texture1DArray.FirstArraySlice = iview->vk.base_array_layer;
975 iview->uav_desc.Texture1DArray.ArraySize = iview->vk.layer_count;
977 iview->uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1D;
978 iview->uav_desc.Texture1D.MipSlice = iview->vk.base_mip_level;
987 iview->uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
988 iview->uav_desc.Texture2DArray.PlaneSlice = 0;
989 iview->uav_desc.Texture2DArray.MipSlice = iview->vk.base_mip_level;
990 iview->uav_desc.Texture2DArray.FirstArraySlice = iview->vk.base_array_layer;
991 iview->uav_desc.Texture2DArray.ArraySize = iview->vk.layer_count;
993 iview->uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
994 iview->uav_desc.Texture2D.MipSlice = iview->vk.base_mip_level;
995 iview->uav_desc.Texture2D.PlaneSlice = 0;
999 iview->uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
1000 iview->uav_desc.Texture3D.MipSlice = iview->vk.base_mip_level;
1001 iview->uav_desc.Texture3D.FirstWSlice = 0;
1002 iview->uav_desc.Texture3D.WSize = iview->vk.extent.depth;
1288 bview->uav_desc = (D3D12_UNORDERED_ACCESS_VIEW_DESC) {