Lines Matching defs:rtv_desc

452    D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = {
461 rtv_desc.ViewDimension =
467 rtv_desc.ViewDimension =
472 rtv_desc.ViewDimension =
479 rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
484 switch (rtv_desc.ViewDimension) {
486 rtv_desc.Texture1D.MipSlice = range->baseMipLevel + level;
489 rtv_desc.Texture1DArray.MipSlice = range->baseMipLevel + level;
490 rtv_desc.Texture1DArray.FirstArraySlice = range->baseArrayLayer;
491 rtv_desc.Texture1DArray.ArraySize = layer_count;
494 rtv_desc.Texture2D.MipSlice = range->baseMipLevel + level;
496 rtv_desc.Texture2D.PlaneSlice = 1;
498 rtv_desc.Texture2D.PlaneSlice = 2;
500 rtv_desc.Texture2D.PlaneSlice = 0;
505 rtv_desc.Texture2DArray.MipSlice = range->baseMipLevel + level;
506 rtv_desc.Texture2DArray.FirstArraySlice = range->baseArrayLayer;
507 rtv_desc.Texture2DArray.ArraySize = layer_count;
509 rtv_desc.Texture2DArray.PlaneSlice = 1;
511 rtv_desc.Texture2DArray.PlaneSlice = 2;
513 rtv_desc.Texture2DArray.PlaneSlice = 0;
516 rtv_desc.Texture2DMSArray.FirstArraySlice = range->baseArrayLayer;
517 rtv_desc.Texture2DMSArray.ArraySize = layer_count;
520 rtv_desc.Texture3D.MipSlice = range->baseMipLevel + level;
521 rtv_desc.Texture3D.FirstWSlice = range->baseArrayLayer;
522 rtv_desc.Texture3D.WSize =
529 return rtv_desc;
1020 iview->rtv_desc = (D3D12_RENDER_TARGET_VIEW_DESC) {
1031 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE1DARRAY;
1032 iview->rtv_desc.Texture1DArray.MipSlice = iview->vk.base_mip_level;
1033 iview->rtv_desc.Texture1DArray.FirstArraySlice = iview->vk.base_array_layer;
1034 iview->rtv_desc.Texture1DArray.ArraySize = iview->vk.layer_count;
1036 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE1D;
1037 iview->rtv_desc.Texture1D.MipSlice = iview->vk.base_mip_level;
1046 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
1047 iview->rtv_desc.Texture3D.MipSlice = iview->vk.base_mip_level;
1048 iview->rtv_desc.Texture3D.FirstWSlice = iview->vk.base_array_layer;
1049 iview->rtv_desc.Texture3D.WSize = iview->vk.layer_count;
1051 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
1052 iview->rtv_desc.Texture2DMSArray.FirstArraySlice = iview->vk.base_array_layer;
1053 iview->rtv_desc.Texture2DMSArray.ArraySize = iview->vk.layer_count;
1055 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
1056 iview->rtv_desc.Texture2DArray.MipSlice = iview->vk.base_mip_level;
1057 iview->rtv_desc.Texture2DArray.FirstArraySlice = iview->vk.base_array_layer;
1058 iview->rtv_desc.Texture2DArray.ArraySize = iview->vk.layer_count;
1059 iview->rtv_desc.Texture2DArray.PlaneSlice = plane_slice;
1061 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
1063 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
1064 iview->rtv_desc.Texture2D.MipSlice = iview->vk.base_mip_level;
1065 iview->rtv_desc.Texture2D.PlaneSlice = plane_slice;
1070 iview->rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
1071 iview->rtv_desc.Texture3D.MipSlice = iview->vk.base_mip_level;
1072 iview->rtv_desc.Texture3D.FirstWSlice = 0;
1073 iview->rtv_desc.Texture3D.WSize = iview->vk.extent.depth;