Lines Matching refs:res

64                                          ID3D12Resource *res,
69 _mesa_hash_table_search(cmdbuf->transition_barriers, res);
85 ID3D12Resource *res,
94 _mesa_hash_table_search(cmdbuf->transition_barriers, res);
98 D3D12_RESOURCE_DESC desc = dzn_ID3D12Resource_GetDesc(res);
113 he = _mesa_hash_table_insert(cmdbuf->transition_barriers, res, barriers);
127 .pResource = res,
174 ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
184 ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
231 ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
241 ret = dzn_cmd_buffer_queue_transition_barriers(cmdbuf, image->res,
266 list_for_each_entry_safe(struct dzn_internal_resource, res, &cmdbuf->internal_bufs, link) {
267 list_del(&res->link);
268 ID3D12Resource_Release(res->res);
269 vk_free(&cbuf->pool->alloc, res);
448 list_for_each_entry_safe(struct dzn_internal_resource, res, &cmdbuf->internal_bufs, link) {
449 list_del(&res->link);
450 ID3D12Resource_Release(res->res);
451 vk_free(&cmdbuf->vk.pool->alloc, res);
940 barrier.UAV.pResource = buf->res;
958 .pResourceAfter = image->res,
991 ID3D12Device1_CreateDepthStencilView(device->dev, image->res, desc, dsve->handle);
1020 ID3D12Device1_CreateRenderTargetView(device->dev, image->res, desc, rtve->handle);
1060 ID3D12Resource *res;
1085 (void **)&res);
1096 ID3D12Resource_Release(res);
1100 entry->res = res;
1102 *out = entry->res;
2965 ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, dst_buffer->res, region->dstOffset,
2966 src_buffer->res, region->srcOffset,
3323 ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset, src_res, 0, size);
3361 ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset, src_res, 0, size);
3464 dst_img->res, dst_subres,
3465 src_img->res, src_subres,
3974 dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset, NULL, 0, drawCount, stride, false);
3987 dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset, NULL, 0, drawCount, stride, true);
4003 dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset,
4004 count_buf->res, countBufferOffset,
4021 dzn_cmd_buffer_indirect_draw(cmdbuf, buf->res, offset,
4022 count_buf->res, countBufferOffset,
4043 vbviews[firstBinding + i].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(buf->res) + pOffsets[i];
4060 cmdbuf->state.ib.view.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(buf->res) + offset;
4350 ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset,
4366 ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset + dst_counter_offset,
4373 ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset,
4380 ID3D12GraphicsCommandList1_CopyBufferRegion(cmdbuf->cmdlist, buf->res, dstOffset + dst_counter_offset,
4433 buf->res,
4437 buf->res,