Lines Matching defs:depth
1268 uint32_t d = u_minify(image->vk.extent.depth, ranges[r].baseMipLevel);
1324 uint32_t d = u_minify(image->vk.extent.depth, ranges[r].baseMipLevel + lvl);
1410 value->depthStencil.depth,
1519 view_range.layerCount = u_minify(image->vk.extent.depth, range->baseMipLevel + lvl);
1565 zs->depth,
1615 .back = region.imageExtent.depth,
1634 for (uint32_t z = 0; z < region.imageExtent.depth; z += blkd) {
1694 .back = (UINT)(region.imageOffset.z + region.imageExtent.depth),
1709 for (uint32_t z = 0; z < region.imageExtent.depth; z += blkd) {
1768 uint32_t depth = region.extent.depth;
1778 depth = 1;
1784 depth = 1;
1798 .back = (UINT)src_z + depth,
1820 tmp_loc->PlacedFootprint.Footprint.Depth = depth;
1852 DIV_ROUND_UP(depth, src_blkd) * dst_blkd;
1854 tmp_loc->PlacedFootprint.Footprint.Depth = region.extent.depth;
2164 src_z_coord /= src->vk.extent.depth;
2165 src_slice_step /= src->vk.extent.depth;
3083 blit_regions[r].srcOffsets[1].z += info->pRegions[r].extent.depth;
3086 blit_regions[r].dstOffsets[1].z += info->pRegions[r].extent.depth;
3134 max_size = MAX2(max_size, region_size * region->extent.depth);
3382 if (cmdbuf->state.render.attachments.depth.iview &&
3384 view = cmdbuf->state.render.attachments.depth.iview;
3385 layout = cmdbuf->state.render.attachments.depth.layout;
3390 assert(!view || view == cmdbuf->state.render.attachments.depth.iview);
3561 cmdbuf->state.render.attachments.depth.iview =
3563 cmdbuf->state.render.attachments.depth.layout = att->imageLayout;
3564 cmdbuf->state.render.attachments.depth.resolve.mode = att->resolveMode;
3565 cmdbuf->state.render.attachments.depth.resolve.iview =
3567 cmdbuf->state.render.attachments.depth.resolve.layout =
3569 cmdbuf->state.render.attachments.depth.store_op = att->storeOp;
3642 clear_val.depthStencil.depth = z_att->clearValue.depthStencil.depth;
3673 &cmdbuf->state.render.attachments.depth,