Lines Matching defs:after
89 D3D12_RESOURCE_STATES after,
130 .StateAfter = after,
138 barriers[subres].Transition.StateAfter == after);
139 barriers[subres].Transition.StateAfter = after;
154 D3D12_RESOURCE_STATES after,
176 before, after, flags);
186 before, after, flags);
210 D3D12_RESOURCE_STATES after =
233 before, after, flags);
243 before, after, flags);
4235 /* Execution barrier so the timestamp gets written after the pipeline flush. */