Lines Matching refs:VAO
92 * To allow draw call merging, display list must use the same VAO, including
373 * Note that the position/generic0 aliasing is done in the VAO.
391 /* Finalize and freeze the VAO */
441 /* All the compared vertices are going to be drawn with the same VAO,
769 const GLintptr old_offset = save->VAO[0] ?
770 save->VAO[0]->BufferBinding[0].Offset + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset : 0;
944 update_vao(ctx, vpm, &save->VAO[vpm],
948 node->cold->VAO[vpm] = NULL;
949 _mesa_reference_vao(ctx, &node->cold->VAO[vpm], save->VAO[vpm]);
956 node->cold->VAO[i]->_EnabledWithMapMode;
959 ctx->Driver.CreateGalliumVertexState(ctx, node->cold->VAO[i],
982 * The problem is that the VAO offset is based on current_bo's layout,
985 struct gl_vertex_array_object *vao = node->cold->VAO[VP_MODE_SHADER];
1673 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1776 struct gl_vertex_array_object *vao = ctx->Array.VAO;