Lines Matching defs:stride
288 GLuint stride, GLbitfield64 vao_enabled,
304 if (vao->BufferBinding[0].Stride != stride)
342 GLuint stride, GLbitfield64 vbo_enabled,
354 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
363 * assert(stride <= ctx->Const.MaxVertexAttribStride);
369 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
531 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
555 vertex_offset = (node->cold->vertex_count - 1) * stride;
771 if (old_offset != save->current_bo_bytes_used && stride > 0) {
775 offset_diff % stride != 0) {
807 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
819 start_offset = offset_diff/stride;
945 save->current_bo, buffer_offset, stride,
988 vao->BufferBinding[0].Offset = -(GLintptr)(start_offset * stride);