Lines Matching refs:ctx

71    struct gl_context *ctx = gl_context_from_vbo_exec(exec);
81 if (ctx->Eval.Map1Color4)
82 set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
84 if (ctx->Eval.Map2Color4)
85 set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
87 if (ctx->Eval.Map1TextureCoord4)
88 set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
89 else if (ctx->Eval.Map1TextureCoord3)
90 set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
91 else if (ctx->Eval.Map1TextureCoord2)
92 set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
93 else if (ctx->Eval.Map1TextureCoord1)
94 set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
96 if (ctx->Eval.Map2TextureCoord4)
97 set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
98 else if (ctx->Eval.Map2TextureCoord3)
99 set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
100 else if (ctx->Eval.Map2TextureCoord2)
101 set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
102 else if (ctx->Eval.Map2TextureCoord1)
103 set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
105 if (ctx->Eval.Map1Normal)
106 set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
108 if (ctx->Eval.Map2Normal)
109 set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
111 if (ctx->Eval.Map1Vertex4)
112 set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
113 else if (ctx->Eval.Map1Vertex3)
114 set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
116 if (ctx->Eval.Map2Vertex4)
117 set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
118 else if (ctx->Eval.Map2Vertex3)
119 set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
128 struct gl_context *ctx = gl_context_from_vbo_exec(exec);
164 CALL_Vertex4fv(ctx->CurrentServerDispatch, ( vertex ));
166 CALL_Vertex3fv(ctx->CurrentServerDispatch, ( vertex ));
175 struct gl_context *ctx = gl_context_from_vbo_exec(exec);
210 if (ctx->Eval.AutoNormal) {
245 CALL_Vertex4fv(ctx->CurrentServerDispatch, ( vertex ));
247 CALL_Vertex3fv(ctx->CurrentServerDispatch, ( vertex ));