Lines Matching refs:attr

162 #define ATTR_UI(ctx, val, type, normalized, attr, arg) do {	\
165 ATTRUI10N_##val((attr), (arg)); \
167 ATTRUI10_##val((attr), (arg)); \
171 ATTRI10N_##val(ctx, (attr), (arg)); \
173 ATTRI10_##val((attr), (arg)); \
179 ATTR##val##FV((attr), res); \
1997 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
1998 ATTR1F(attr, x);
2005 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2006 ATTR1FV(attr, v);
2013 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2014 ATTR2F(attr, x, y);
2021 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2022 ATTR2FV(attr, v);
2029 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2030 ATTR3F(attr, x, y, z);
2037 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2038 ATTR3FV(attr, v);
2045 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2046 ATTR4F(attr, x, y, z, w);
2053 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2054 ATTR4FV(attr, v);
2125 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2127 ATTR_UI(ctx, 1, type, 0, attr, coords);
2134 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2136 ATTR_UI(ctx, 1, type, 0, attr, coords[0]);
2143 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2145 ATTR_UI(ctx, 2, type, 0, attr, coords);
2152 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2154 ATTR_UI(ctx, 2, type, 0, attr, coords[0]);
2161 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2163 ATTR_UI(ctx, 3, type, 0, attr, coords);
2170 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2172 ATTR_UI(ctx, 3, type, 0, attr, coords[0]);
2179 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2181 ATTR_UI(ctx, 4, type, 0, attr, coords);
2188 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2190 ATTR_UI(ctx, 4, type, 0, attr, coords[0]);
2365 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2366 ATTR1H(attr, x);
2373 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2374 ATTR1HV(attr, v);
2381 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2382 ATTR2H(attr, x, y);
2389 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2390 ATTR2HV(attr, v);
2397 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2398 ATTR3H(attr, x, y, z);
2405 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2406 ATTR3HV(attr, v);
2413 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2414 ATTR4H(attr, x, y, z, w);
2421 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2422 ATTR4HV(attr, v);
2997 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
2998 ATTR1F(attr, (GLfloat) s);
3005 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3006 ATTR1F(attr, (GLfloat) v[0]);
3013 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3014 ATTR1F(attr, (GLfloat) s);
3021 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3022 ATTR1F(attr, (GLfloat) v[0]);
3029 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3030 ATTR1F(attr, (GLfloat) s);
3037 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3038 ATTR1F(attr, (GLfloat) v[0]);
3045 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3046 ATTR2F(attr, (GLfloat) s, (GLfloat) t);
3053 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3054 ATTR2F(attr, (GLfloat) v[0], (GLfloat) v[1]);
3061 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3062 ATTR2F(attr, (GLfloat) s, (GLfloat) t);
3069 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3070 ATTR2F(attr, (GLfloat) v[0], (GLfloat) v[1]);
3077 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3078 ATTR2F(attr, (GLfloat) s, (GLfloat) t);
3085 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3086 ATTR2F(attr, (GLfloat) v[0], (GLfloat) v[1]);
3093 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3094 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r);
3101 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3102 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
3109 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3110 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r);
3117 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3118 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
3125 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3126 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r);
3133 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3134 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
3141 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3142 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3149 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3150 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3157 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3158 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3165 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3166 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3173 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3174 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3181 GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
3182 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);