Lines Matching refs:GLfloat

210 TAG(Vertex2f)(GLfloat x, GLfloat y)
217 TAG(Vertex2fv)(const GLfloat * v)
224 TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
231 TAG(Vertex3fv)(const GLfloat * v)
238 TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
245 TAG(Vertex4fv)(const GLfloat * v)
252 TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
264 TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
276 TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
288 TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
300 TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
312 TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
324 TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
336 TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
533 TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
541 TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
549 TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
557 TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
565 TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
574 const GLfloat * v)
582 TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
590 TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
1019 ATTR2F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y);
1026 ATTR2F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y);
1033 ATTR2F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y);
1040 ATTR3F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1047 ATTR3F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1054 ATTR3F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1061 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1068 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1075 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1082 ATTR2F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1]);
1089 ATTR2F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1]);
1096 ATTR2F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1]);
1103 ATTR3F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1110 ATTR3F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1117 ATTR3F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1124 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1],
1125 (GLfloat) v[2], (GLfloat) v[3]);
1132 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1],
1133 (GLfloat) v[2], (GLfloat) v[3]);
1140 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1],
1141 (GLfloat) v[2], (GLfloat) v[3]);
1153 if (index < VBO_ATTRIB_MAX) ATTR1F(index, (GLfloat) x);
1160 if (index < VBO_ATTRIB_MAX) ATTR1F(index, (GLfloat) x);
1167 if (index < VBO_ATTRIB_MAX) ATTR2F(index, (GLfloat) x, y);
1174 if (index < VBO_ATTRIB_MAX) ATTR2F(index, (GLfloat) x, (GLfloat) y);
1181 if (index < VBO_ATTRIB_MAX) ATTR3F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1188 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1195 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1202 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1217 if (index < VBO_ATTRIB_MAX) ATTR1F(index, (GLfloat) v[0]);
1224 if (index < VBO_ATTRIB_MAX) ATTR1F(index, (GLfloat) v[0]);
1231 if (index < VBO_ATTRIB_MAX) ATTR2F(index, (GLfloat) v[0], (GLfloat) v[1]);
1238 if (index < VBO_ATTRIB_MAX) ATTR2F(index, (GLfloat) v[0], (GLfloat) v[1]);
1245 if (index < VBO_ATTRIB_MAX) ATTR3F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1252 if (index < VBO_ATTRIB_MAX) ATTR3F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1259 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1260 (GLfloat)v[3]);
1267 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1286 ATTR1F(index + i, (GLfloat) v[i]);
1290 TAG(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v)
1306 ATTR1F(index + i, (GLfloat) v[i]);
1316 ATTR2F(index + i, (GLfloat) v[2 * i], (GLfloat) v[2 * i + 1]);
1320 TAG(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v)
1336 ATTR2F(index + i, (GLfloat) v[2 * i], (GLfloat) v[2 * i + 1]);
1346 ATTR3F(index + i, (GLfloat) v[3 * i], (GLfloat) v[3 * i + 1], (GLfloat) v[3 * i + 2]);
1350 TAG(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v)
1366 ATTR3F(index + i, (GLfloat) v[3 * i], (GLfloat) v[3 * i + 1], (GLfloat) v[3 * i + 2]);
1376 ATTR4F(index + i, (GLfloat) v[4 * i], (GLfloat) v[4 * i + 1], (GLfloat) v[4 * i + 2], (GLfloat) v[4 * i + 3]);
1380 TAG(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v)
1396 ATTR4F(index + i, (GLfloat) v[4 * i], (GLfloat) v[4 * i + 1], (GLfloat) v[4 * i + 2], (GLfloat) v[4 * i + 3]);
1421 ATTR1F(0, (GLfloat) x);
1423 ATTR1F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x);
1433 ATTR1F(0, (GLfloat) x);
1435 ATTR1F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x);
1445 ATTR2F(0, (GLfloat) x, (GLfloat) y);
1447 ATTR2F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y);
1457 ATTR2F(0, (GLfloat) x, (GLfloat) y);
1459 ATTR2F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y);
1469 ATTR3F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1471 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1481 ATTR3F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1483 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1493 ATTR4F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1495 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1505 ATTR4F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1507 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1517 ATTR1F(0, (GLfloat) v[0]);
1519 ATTR1F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0]);
1529 ATTR1F(0, (GLfloat) v[0]);
1531 ATTR1F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0]);
1541 ATTR2F(0, (GLfloat) v[0], (GLfloat) v[1]);
1543 ATTR2F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1]);
1553 ATTR2F(0, (GLfloat) v[0], (GLfloat) v[1]);
1555 ATTR2F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1]);
1565 ATTR3F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1567 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1577 ATTR3F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1579 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1589 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1591 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1601 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1603 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1613 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1615 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1625 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1627 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1637 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1639 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1649 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1651 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1661 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1663 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1833 TAG(TexCoord1f)(GLfloat x)
1840 TAG(TexCoord1fv)(const GLfloat * v)
1847 TAG(TexCoord2f)(GLfloat x, GLfloat y)
1854 TAG(TexCoord2fv)(const GLfloat * v)
1861 TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
1868 TAG(TexCoord3fv)(const GLfloat * v)
1875 TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1882 TAG(TexCoord4fv)(const GLfloat * v)
1891 TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
1898 TAG(Normal3fv)(const GLfloat * v)
1907 TAG(FogCoordfEXT)(GLfloat x)
1916 TAG(FogCoordfvEXT)(const GLfloat * v)
1923 TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
1930 TAG(Color3fv)(const GLfloat * v)
1937 TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1944 TAG(Color4fv)(const GLfloat * v)
1953 TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
1960 TAG(SecondaryColor3fvEXT)(const GLfloat * v)
1972 ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
1978 TAG(Indexf)(GLfloat f)
1985 TAG(Indexfv)(const GLfloat * f)
1994 TAG(MultiTexCoord1fARB)(GLenum target, GLfloat x)
2002 TAG(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
2010 TAG(MultiTexCoord2fARB)(GLenum target, GLfloat x, GLfloat y)
2018 TAG(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
2026 TAG(MultiTexCoord3fARB)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
2034 TAG(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
2042 TAG(MultiTexCoord4fARB)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2050 TAG(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
2471 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0);
2527 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
2585 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha);
2651 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
2693 ATTR1F(VBO_ATTRIB_FOG, (GLfloat) d);
2700 ATTR1F(VBO_ATTRIB_FOG, (GLfloat) *v);
2708 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) c);
2715 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) c);
2722 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) c);
2729 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) c);
2736 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) *c);
2743 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) *c);
2750 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) *c);
2757 ATTR1F(VBO_ATTRIB_COLOR_INDEX, (GLfloat) *c);
2765 ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat)*flag);
2780 ATTR3F(VBO_ATTRIB_NORMAL, (GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
2808 ATTR3F(VBO_ATTRIB_NORMAL, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
2829 ATTR1F(VBO_ATTRIB_TEX0, (GLfloat) s);
2836 ATTR1F(VBO_ATTRIB_TEX0, (GLfloat) s);
2843 ATTR1F(VBO_ATTRIB_TEX0, (GLfloat) s);
2850 ATTR2F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t);
2857 ATTR2F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t);
2864 ATTR2F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t);
2871 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r);
2878 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r);
2885 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r);
2892 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
2899 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
2906 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
2913 ATTR1F(VBO_ATTRIB_TEX0, (GLfloat) v[0]);
2920 ATTR1F(VBO_ATTRIB_TEX0, (GLfloat) v[0]);
2927 ATTR1F(VBO_ATTRIB_TEX0, (GLfloat) v[0]);
2934 ATTR2F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1]);
2941 ATTR2F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1]);
2948 ATTR2F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1]);
2955 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
2962 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
2969 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
2976 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
2983 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
2990 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
2998 ATTR1F(attr, (GLfloat) s);
3006 ATTR1F(attr, (GLfloat) v[0]);
3014 ATTR1F(attr, (GLfloat) s);
3022 ATTR1F(attr, (GLfloat) v[0]);
3030 ATTR1F(attr, (GLfloat) s);
3038 ATTR1F(attr, (GLfloat) v[0]);
3046 ATTR2F(attr, (GLfloat) s, (GLfloat) t);
3054 ATTR2F(attr, (GLfloat) v[0], (GLfloat) v[1]);
3062 ATTR2F(attr, (GLfloat) s, (GLfloat) t);
3070 ATTR2F(attr, (GLfloat) v[0], (GLfloat) v[1]);
3078 ATTR2F(attr, (GLfloat) s, (GLfloat) t);
3086 ATTR2F(attr, (GLfloat) v[0], (GLfloat) v[1]);
3094 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r);
3102 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
3110 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r);
3118 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
3126 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r);
3134 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
3142 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3150 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3158 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3166 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3174 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3182 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3189 TAG(EvalCoord2f)((GLfloat) u[0], (GLfloat) u[1]);
3195 TAG(EvalCoord2f)((GLfloat) u, (GLfloat) v);
3201 TAG(EvalCoord1f)((GLfloat) *u);
3207 TAG(EvalCoord1f)((GLfloat) u);
3212 TAG(Materialf)(GLenum face, GLenum pname, GLfloat param)
3214 GLfloat fparam[4];
3222 GLfloat p[4];
3223 p[0] = (GLfloat) param;
3230 GLfloat fparam[4];
3243 fparam[0] = (GLfloat) params[0];
3246 fparam[0] = (GLfloat) params[0];
3247 fparam[1] = (GLfloat) params[1];
3248 fparam[2] = (GLfloat) params[2];
3270 ATTR3F(VBO_ATTRIB_COLOR1, (GLfloat) red, (GLfloat) green, (GLfloat) blue);
3331 ATTR3F(VBO_ATTRIB_COLOR1, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);