Lines Matching defs:blue

2458 TAG(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
2463 BYTE_TO_FLOAT(blue),
2468 TAG(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
2471 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0);
2475 TAG(Color3i)(GLint red, GLint green, GLint blue)
2479 INT_TO_FLOAT(blue), 1.0);
2483 TAG(Color3s)(GLshort red, GLshort green, GLshort blue)
2487 SHORT_TO_FLOAT(blue), 1.0);
2491 TAG(Color3ui)(GLuint red, GLuint green, GLuint blue)
2495 UINT_TO_FLOAT(blue), 1.0);
2499 TAG(Color3us)(GLushort red, GLushort green, GLushort blue)
2503 USHORT_TO_FLOAT(blue), 1.0);
2507 TAG(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
2511 UBYTE_TO_FLOAT(blue), 1.0);
2572 TAG(Color4b)(GLbyte red, GLbyte green, GLbyte blue,
2577 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha));
2581 TAG(Color4d)(GLdouble red, GLdouble green, GLdouble blue,
2585 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha);
2589 TAG(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
2593 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha));
2597 TAG(Color4s)(GLshort red, GLshort green, GLshort blue,
2602 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha));
2606 TAG(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2610 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha));
2614 TAG(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2618 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha));
2622 TAG(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2626 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha));
3258 TAG(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
3263 BYTE_TO_FLOAT(blue));
3267 TAG(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
3270 ATTR3F(VBO_ATTRIB_COLOR1, (GLfloat) red, (GLfloat) green, (GLfloat) blue);
3274 TAG(SecondaryColor3i)(GLint red, GLint green, GLint blue)
3279 INT_TO_FLOAT(blue));
3283 TAG(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
3288 SHORT_TO_FLOAT(blue));
3292 TAG(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
3297 UINT_TO_FLOAT(blue));
3301 TAG(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
3306 USHORT_TO_FLOAT(blue));
3310 TAG(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
3315 UBYTE_TO_FLOAT(blue));