Lines Matching defs:ATTR4F

63 #define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W )
241 ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
328 ATTR4F(0, x, y, z, w);
330 ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
586 ATTR4F(index, x, y, z, w);
1061 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1068 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1075 ATTR4F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1124 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1],
1132 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1],
1140 ATTR4F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1],
1188 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1195 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1202 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1209 if (index < VBO_ATTRIB_MAX) ATTR4F(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1259 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1267 if (index < VBO_ATTRIB_MAX) ATTR4F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1274 if (index < VBO_ATTRIB_MAX) ATTR4F(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1376 ATTR4F(index + i, (GLfloat) v[4 * i], (GLfloat) v[4 * i + 1], (GLfloat) v[4 * i + 2], (GLfloat) v[4 * i + 3]);
1386 ATTR4F(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1396 ATTR4F(index + i, (GLfloat) v[4 * i], (GLfloat) v[4 * i + 1], (GLfloat) v[4 * i + 2], (GLfloat) v[4 * i + 3]);
1406 ATTR4F(index + i, UBYTE_TO_FLOAT(v[4 * i]), UBYTE_TO_FLOAT(v[4 * i + 1]),
1493 ATTR4F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1495 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1505 ATTR4F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1507 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1589 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1591 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1601 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1603 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1613 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1615 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1625 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1627 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1637 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1639 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1649 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1651 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1661 ATTR4F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1663 ATTR4F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]);
1673 ATTR4F(0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1675 ATTR4F(VBO_ATTRIB_GENERIC0 + index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1685 ATTR4F(0, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1687 ATTR4F(VBO_ATTRIB_GENERIC0 + index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1697 ATTR4F(0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1699 ATTR4F(VBO_ATTRIB_GENERIC0 + index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1709 ATTR4F(0, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1711 ATTR4F(VBO_ATTRIB_GENERIC0 + index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1721 ATTR4F(0, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1723 ATTR4F(VBO_ATTRIB_GENERIC0 + index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1733 ATTR4F(0, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1735 ATTR4F(VBO_ATTRIB_GENERIC0 + index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1745 ATTR4F(0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1747 ATTR4F(VBO_ATTRIB_GENERIC0 + index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1878 ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
1940 ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
2046 ATTR4F(attr, x, y, z, w);
2461 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(red),
2471 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0);
2478 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(green),
2486 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
2494 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
2502 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
2510 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
2519 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
2527 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
2534 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
2542 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
2550 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
2558 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
2566 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
2576 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
2585 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha);
2592 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(green),
2601 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
2609 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
2617 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
2625 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
2634 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
2643 ATTR4F(VBO_ATTRIB_COLOR0, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
2651 ATTR4F(VBO_ATTRIB_COLOR0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
2659 ATTR4F(VBO_ATTRIB_COLOR0, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
2668 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
2676 ATTR4F(VBO_ATTRIB_COLOR0, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
2684 ATTR4F(VBO_ATTRIB_COLOR0, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
2892 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
2899 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
2906 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
2976 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
2983 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
2990 ATTR4F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
3142 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3150 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3158 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3166 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3174 ATTR4F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q);
3182 ATTR4F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
3389 #undef ATTR4F