Lines Matching refs:stObj
257 struct gl_texture_object *stObj = stImage->TexObject;
266 if (stObj->pt != stImage->pt)
271 if (stObj->Immutable) {
272 level += stObj->Attrib.MinLevel;
273 z += stObj->Attrib.MinLayer;
274 if (stObj->pt->array_size > 1)
275 d = MIN2(d, stObj->Attrib.NumLayers);
307 struct gl_texture_object *stObj = stImage->TexObject;
310 if (stObj->Immutable)
311 slice += stObj->Attrib.MinLayer;