Lines Matching refs:pipe
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
235 st->pipe->delete_vs_state(st->pipe, v->driver_shader);
238 st->pipe->delete_tcs_state(st->pipe, v->driver_shader);
241 st->pipe->delete_tes_state(st->pipe, v->driver_shader);
244 st->pipe->delete_gs_state(st->pipe, v->driver_shader);
247 st->pipe->delete_fs_state(st->pipe, v->driver_shader);
250 st->pipe->delete_compute_state(st->pipe, v->driver_shader);
330 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
500 struct pipe_context *pipe = st->pipe;
535 shader = pipe->create_vs_state(pipe, state);
538 shader = pipe->create_tcs_state(pipe, state);
541 shader = pipe->create_tes_state(pipe, state);
544 shader = pipe->create_gs_state(pipe, state);
547 shader = pipe->create_fs_state(pipe, state);
559 shader = pipe->create_compute_state(pipe, &cs);