Lines Matching refs:buffer
47 /* Final setup of buffer addressing information.
60 /* Check alignment against texture buffer requirements. */
76 addr->buffer = buf;
96 /* Validate and fill buffer addressing information based on GL pixelstore
109 struct pipe_resource *buf = store->BufferObj->buffer;
164 * - this function adjusts the fragment shader's constant buffer to compute
226 &vbo.buffer_offset, &vbo.buffer.resource, (void **) &verts);
253 pipe_resource_reference(&vbo.buffer.resource, NULL);
260 cb.buffer = NULL;
267 pipe_resource_reference(&cb.buffer, NULL);