Lines Matching refs:boolean
138 boolean has_stencil_export; /**< can do shader stencil export? */
139 boolean has_time_elapsed;
140 boolean has_etc1;
141 boolean has_etc2;
142 boolean transcode_etc;
143 boolean transcode_astc;
144 boolean has_astc_2d_ldr;
145 boolean has_astc_5x5_ldr;
146 boolean prefer_blit_based_texture_transfer;
147 boolean allow_compute_based_texture_transfer;
148 boolean force_persample_in_shader;
149 boolean has_shareable_shaders;
150 boolean has_half_float_packing;
151 boolean has_multi_draw_indirect;
152 boolean has_indirect_partial_stride;
153 boolean has_single_pipe_stat;
154 boolean has_indep_blend_func;
155 boolean needs_rgb_dst_alpha_override;
156 boolean can_dither;
157 boolean can_bind_const_buffer_as_vertex;
158 boolean lower_flatshade;
159 boolean lower_alpha_test;
160 boolean lower_point_size;
161 boolean lower_two_sided_color;
162 boolean lower_ucp;
163 boolean prefer_real_buffer_in_constbuf0;
164 boolean has_conditional_render;
165 boolean lower_texcoord_replace;
166 boolean lower_rect_tex;
177 boolean allow_st_finalize_nir_twice;
184 boolean shader_has_one_variant[MESA_SHADER_STAGES];
186 boolean needs_texcoord_semantic;
187 boolean apply_texture_swizzle_to_border_color;
188 boolean use_format_with_border_color;
189 boolean emulate_gl_clamp;
190 boolean texture_buffer_sampler;
192 boolean draw_needs_minmax_index;
193 boolean has_hw_atomics;
197 boolean can_scissor_clear;
224 boolean include;