Lines Matching refs:dst
943 append(char *dst, const char *src)
945 while (*dst)
946 dst++;
948 *dst++ = *src++;
949 *dst = 0;
954 * Convert token 'k' to a string, append it onto 'dst' string.
957 append_token(char *dst, gl_state_index k)
961 append(dst, "material");
964 append(dst, "light");
967 append(dst, "light.array");
970 append(dst, "light.attenuation");
973 append(dst, "lightmodel.ambient");
978 append(dst, "lightprod");
981 append(dst, "lightprod.array.front");
984 append(dst, "lightprod.array.back");
987 append(dst, "lightprod.array.twoside");
990 append(dst, "texgen");
993 append(dst, "fog.color");
996 append(dst, "fog.params");
999 append(dst, "clip");
1002 append(dst, "point.size");
1005 append(dst, "point.attenuation");
1008 append(dst, "matrix.modelview.");
1011 append(dst, "matrix.modelview.inverse.");
1014 append(dst, "matrix.modelview.transpose.");
1017 append(dst, "matrix.modelview.invtrans.");
1020 append(dst, "matrix.projection.");
1023 append(dst, "matrix.projection.inverse.");
1026 append(dst, "matrix.projection.transpose.");
1029 append(dst, "matrix.projection.invtrans.");
1032 append(dst, "matrix.mvp.");
1035 append(dst, "matrix.mvp.inverse.");
1038 append(dst, "matrix.mvp.transpose.");
1041 append(dst, "matrix.mvp.invtrans.");
1044 append(dst, "matrix.texture");
1047 append(dst, "matrix.texture.inverse");
1050 append(dst, "matrix.texture.transpose");
1053 append(dst, "matrix.texture.invtrans");
1056 append(dst, "matrix.program");
1059 append(dst, "matrix.program.inverse");
1062 append(dst, "matrix.program.transpose");
1065 append(dst, "matrix.program.invtrans");
1069 append(dst, "ambient");
1072 append(dst, "diffuse");
1075 append(dst, "specular");
1078 append(dst, "emission");
1081 append(dst, "shininess");
1084 append(dst, "half");
1087 append(dst, "position");
1090 append(dst, "attenuation");
1093 append(dst, "spot.direction");
1096 append(dst, "spot.cutoff");
1099 append(dst, "eye.s");
1102 append(dst, "eye.t");
1105 append(dst, "eye.r");
1108 append(dst, "eye.q");
1111 append(dst, "object.s");
1114 append(dst, "object.t");
1117 append(dst, "object.r");
1120 append(dst, "object.q");
1123 append(dst, "texenv");
1126 append(dst, "numsamples");
1129 append(dst, "depth.range");
1133 append(dst, "env");
1137 append(dst, "env.range");
1141 append(dst, "local");
1145 append(dst, "local.range");
1148 append(dst, "current");
1151 append(dst, "currentAttribMaybeVPClamped");
1154 append(dst, "normalScaleEyeSpace");
1157 append(dst, "normalScale");
1160 append(dst, "fogParamsOptimized");
1163 append(dst, "pointSizeClamped");
1166 append(dst, "lightSpotDirNormalized");
1169 append(dst, "light.position");
1172 append(dst, "light.position.array");
1175 append(dst, "light.position.normalized");
1178 append(dst, "light.position.normalized.array");
1181 append(dst, "lightHalfVector");
1184 append(dst, "PTscale");
1187 append(dst, "PTbias");
1190 append(dst, "FbSize");
1193 append(dst, "FbWposYTransform");
1196 append(dst, "PntcYTransform");
1199 append(dst, "AdvancedBlendingMode");
1202 append(dst, "alphaRef");
1205 append(dst, "clipInternal");
1208 append(dst, "counterOffset");
1212 append(dst, "driverState");
1217 append_index(char *dst, GLint index, bool structure)
1221 append(dst, s);
1397 uint32_t *dst)
1404 (gl_constant_value*)(dst + pvo));