Lines Matching defs:shader
946 * Write shader and associated info to a file.
949 _mesa_write_shader_to_file(const struct gl_shader *shader)
956 switch (shader->Stage) {
979 snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
986 fprintf(f, "/* Shader %u source */\n", shader->Name);
987 fputs(shader->Source, f);
991 shader->CompileStatus ? "ok" : "fail");
993 if (shader->InfoLog) {
994 fputs(shader->InfoLog, f);
1003 * Append the shader's uniform info/values to the shader log file.
1019 snprintf(filename, sizeof(filename), "shader.%s", type);