Lines Matching refs:Const
47 *width = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth);
48 *height = MIN2(*height, (GLfloat) ctx->Const.MaxViewportHeight);
61 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
63 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
116 for (unsigned i = 0; i < ctx->Const.MaxViewports; i++)
211 if ((first + count) > ctx->Const.MaxViewports) {
215 first, count, ctx->Const.MaxViewports);
241 if (index >= ctx->Const.MaxViewports) {
244 function, index, ctx->Const.MaxViewports);
341 for (i = 0; i < ctx->Const.MaxViewports; i++)
387 if ((first + count) > ctx->Const.MaxViewports) {
390 first, count, ctx->Const.MaxViewports);
406 if ((first + count) > ctx->Const.MaxViewports) {
409 first, count, ctx->Const.MaxViewports);
444 if (index >= ctx->Const.MaxViewports) {
447 index, ctx->Const.MaxViewports);
471 /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
633 if (xbits > ctx->Const.MaxSubpixelPrecisionBiasBits) {
638 if (ybits > ctx->Const.MaxSubpixelPrecisionBiasBits) {
705 if (index >= ctx->Const.MaxViewports) {
708 index, ctx->Const.MaxViewports);