Lines Matching defs:nearval
292 GLclampd nearval, GLclampd farval)
294 if (ctx->ViewportArray[idx].Near == nearval &&
302 ctx->ViewportArray[idx].Near = SATURATE(nearval);
308 GLclampd nearval, GLclampd farval)
310 set_depth_range_no_notify(ctx, idx, nearval, farval);
316 * \param nearval specifies the Z buffer value which should correspond to
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
342 set_depth_range_no_notify(ctx, i, nearval, farval);
346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
348 _mesa_DepthRange(nearval, farval);
421 * \param nearval specifies the Z buffer value which should correspond to
427 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval,
431 _mesa_set_depth_range(ctx, index, nearval, farval);
436 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
442 index, nearval, farval);
451 _mesa_set_depth_range(ctx, index, nearval, farval);
455 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
457 _mesa_DepthRangeIndexed(index, nearval, farval);