Lines Matching defs:index

223                      "glViewportArrayv: index (%d) width or height < 0 "
234 viewport_indexed_err(struct gl_context *ctx, GLuint index, GLfloat x, GLfloat y,
239 function, index, x, y, w, h);
241 if (index >= ctx->Const.MaxViewports) {
243 "%s: index (%d) >= MaxViewports (%d)",
244 function, index, ctx->Const.MaxViewports);
251 "%s: index (%d) width or height < 0 (%f, %f)",
252 function, index, w, h);
256 _mesa_set_viewport(ctx, index, x, y, w, h);
260 _mesa_ViewportIndexedf_no_error(GLuint index, GLfloat x, GLfloat y,
264 _mesa_set_viewport(ctx, index, x, y, w, h);
268 _mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
272 viewport_indexed_err(ctx, index, x, y, w, h, "glViewportIndexedf");
276 _mesa_ViewportIndexedfv_no_error(GLuint index, const GLfloat *v)
279 _mesa_set_viewport(ctx, index, v[0], v[1], v[2], v[3]);
283 _mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
286 viewport_indexed_err(ctx, index, v[0], v[1], v[2], v[3],
354 * \param first starting array index
420 * \param index array index to update
427 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval,
431 _mesa_set_depth_range(ctx, index, nearval, farval);
436 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
442 index, nearval, farval);
444 if (index >= ctx->Const.MaxViewports) {
446 "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
447 index, ctx->Const.MaxViewports);
451 _mesa_set_depth_range(ctx, index, nearval, farval);
455 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
457 _mesa_DepthRangeIndexed(index, nearval, farval);
647 set_viewport_swizzle(struct gl_context *ctx, GLuint index,
651 struct gl_viewport_attrib *viewport = &ctx->ViewportArray[index];
668 _mesa_ViewportSwizzleNV_no_error(GLuint index,
678 set_viewport_swizzle(ctx, index, swizzlex, swizzley, swizzlez, swizzlew);
689 _mesa_ViewportSwizzleNV(GLuint index,
705 if (index >= ctx->Const.MaxViewports) {
707 "glViewportSwizzleNV: index (%d) >= MaxViewports (%d)",
708 index, ctx->Const.MaxViewports);
736 set_viewport_swizzle(ctx, index, swizzlex, swizzley, swizzlez, swizzlew);