Lines Matching defs:farval
292 GLclampd nearval, GLclampd farval)
295 ctx->ViewportArray[idx].Far == farval)
303 ctx->ViewportArray[idx].Far = SATURATE(farval);
308 GLclampd nearval, GLclampd farval)
310 set_depth_range_no_notify(ctx, idx, nearval, farval);
318 * \param farval specifies the Z buffer value which should correspond to
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
342 set_depth_range_no_notify(ctx, i, nearval, farval);
346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
348 _mesa_DepthRange(nearval, farval);
423 * \param farval specifies the Z buffer value which should correspond to
428 GLclampd farval)
431 _mesa_set_depth_range(ctx, index, nearval, farval);
436 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
442 index, nearval, farval);
451 _mesa_set_depth_range(ctx, index, nearval, farval);
455 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
457 _mesa_DepthRangeIndexed(index, nearval, farval);