Lines Matching refs:location

186 _mesa_Uniform1f(GLint location, GLfloat v0)
189 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
193 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
199 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
203 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
210 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
214 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
223 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
227 _mesa_Uniform1i(GLint location, GLint v0)
230 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
234 _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
240 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
244 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
251 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
255 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
263 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
267 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
270 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
274 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
277 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
281 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
284 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
288 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
291 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
295 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
298 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
302 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
305 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
309 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
312 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
316 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
319 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
323 _mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
326 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram);
330 _mesa_UniformHandleui64vARB(GLint location, GLsizei count,
334 _mesa_uniform_handle(location, count, value, ctx,
341 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
347 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
351 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
359 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2);
363 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
373 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3);
377 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
388 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4);
392 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
398 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1);
402 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
410 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2);
414 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
424 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3);
428 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
439 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4);
443 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
450 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1);
454 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
461 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2);
465 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
472 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3);
476 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
483 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4);
487 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
494 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1);
498 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
505 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2);
509 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
516 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3);
520 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
527 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
531 _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
538 _mesa_uniform_handle(location, 1, &value, ctx, shProg);
542 _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
549 _mesa_uniform_handle(location, count, values, ctx, shProg);
555 _mesa_Uniform1ui(GLint location, GLuint v0)
558 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
562 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
568 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
572 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
579 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
583 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
591 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
595 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
598 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
602 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
605 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
609 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
612 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
616 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
619 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
625 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
629 _mesa_uniform_matrix(location, count, transpose, value,
634 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
638 _mesa_uniform_matrix(location, count, transpose, value,
643 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
647 _mesa_uniform_matrix(location, count, transpose, value,
654 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
660 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1);
664 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
673 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2);
677 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
688 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3);
692 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
703 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4);
707 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
714 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1);
718 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
725 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2);
729 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
736 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3);
740 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
747 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4);
753 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
760 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
764 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
771 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
775 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
782 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
790 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
794 _mesa_uniform_matrix(location, count, transpose, value,
799 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
803 _mesa_uniform_matrix(location, count, transpose, value,
808 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
812 _mesa_uniform_matrix(location, count, transpose, value,
817 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
821 _mesa_uniform_matrix(location, count, transpose, value,
826 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
830 _mesa_uniform_matrix(location, count, transpose, value,
835 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
839 _mesa_uniform_matrix(location, count, transpose, value,
846 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
853 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
857 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
864 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
868 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
875 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
879 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
886 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
890 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
897 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
901 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
908 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
913 _mesa_GetnUniformfvARB(GLuint program, GLint location,
917 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
921 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params)
923 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
928 _mesa_GetnUniformivARB(GLuint program, GLint location,
932 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
936 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params)
938 _mesa_GetnUniformivARB(program, location, INT_MAX, params);
944 _mesa_GetnUniformuivARB(GLuint program, GLint location,
948 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
952 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params)
954 _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
960 _mesa_GetnUniformdvARB(GLuint program, GLint location,
965 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
969 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params)
971 _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
975 _mesa_GetnUniformi64vARB(GLuint program, GLint location,
979 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
982 _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
984 _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
988 _mesa_GetnUniformui64vARB(GLuint program, GLint location,
992 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
996 _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
998 _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
1432 _mesa_Uniform1d(GLint location, GLdouble v0)
1435 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1439 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
1445 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1449 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1456 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1460 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
1469 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1473 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1476 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1480 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1483 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1487 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1490 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1494 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1497 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1501 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
1505 _mesa_uniform_matrix(location, count, transpose, value,
1510 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
1514 _mesa_uniform_matrix(location, count, transpose, value,
1519 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
1523 _mesa_uniform_matrix(location, count, transpose, value,
1528 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
1532 _mesa_uniform_matrix(location, count, transpose, value,
1537 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
1541 _mesa_uniform_matrix(location, count, transpose, value,
1546 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
1550 _mesa_uniform_matrix(location, count, transpose, value,
1555 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
1559 _mesa_uniform_matrix(location, count, transpose, value,
1564 _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
1568 _mesa_uniform_matrix(location, count, transpose, value,
1573 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
1577 _mesa_uniform_matrix(location, count, transpose, value,
1582 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
1588 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1592 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
1600 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1604 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1614 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1618 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1629 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1633 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
1640 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1644 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
1651 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1655 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
1662 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1666 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
1673 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1677 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
1684 _mesa_uniform_matrix(location, count, transpose, value,
1689 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
1696 _mesa_uniform_matrix(location, count, transpose, value,
1701 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
1708 _mesa_uniform_matrix(location, count, transpose, value,
1713 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
1720 _mesa_uniform_matrix(location, count, transpose, value,
1725 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
1732 _mesa_uniform_matrix(location, count, transpose, value,
1737 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
1744 _mesa_uniform_matrix(location, count, transpose, value,
1749 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
1756 _mesa_uniform_matrix(location, count, transpose, value,
1761 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
1768 _mesa_uniform_matrix(location, count, transpose, value,
1773 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
1780 _mesa_uniform_matrix(location, count, transpose, value,
1785 _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
1788 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1792 _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
1798 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1802 _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1809 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1813 _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1821 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1825 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
1828 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1832 _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
1835 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1839 _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
1842 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1846 _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
1849 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1853 _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0)
1856 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1860 _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1)
1866 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1870 _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1877 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1881 _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
1889 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1893 _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1896 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1900 _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1903 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1907 _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1910 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1914 _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1917 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1922 _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
1928 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1);
1932 _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
1941 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2);
1945 _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1955 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3);
1959 _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1970 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4);
1974 _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1980 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1);
1984 _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1990 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2);
1994 _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
2000 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3);
2004 _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
2010 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4);
2014 _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0)
2020 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1);
2024 _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1)
2033 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2);
2037 _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
2047 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3);
2051 _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
2062 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4);
2066 _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2072 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1);
2076 _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2082 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2);
2086 _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2092 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3);
2096 _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2102 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4);