Lines Matching defs:value

57  * A call to glUniform(samplerVar, value) causes a sampler to point to a
64 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
267 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
270 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
274 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
277 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
281 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
284 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
288 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
291 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
295 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
298 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
302 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
305 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
309 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
312 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
316 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
319 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
323 _mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
326 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram);
331 const GLuint64 *value)
334 _mesa_uniform_handle(location, count, value, ctx,
444 const GLfloat * value)
450 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1);
455 const GLfloat * value)
461 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2);
466 const GLfloat * value)
472 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3);
477 const GLfloat * value)
483 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4);
488 const GLint * value)
494 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1);
499 const GLint * value)
505 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2);
510 const GLint * value)
516 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3);
521 const GLint * value)
527 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
532 GLuint64 value)
538 _mesa_uniform_handle(location, 1, &value, ctx, shProg);
595 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
598 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
602 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
605 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
609 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
612 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
616 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
619 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
626 const GLfloat * value)
629 _mesa_uniform_matrix(location, count, transpose, value,
635 const GLfloat * value)
638 _mesa_uniform_matrix(location, count, transpose, value,
644 const GLfloat * value)
647 _mesa_uniform_matrix(location, count, transpose, value,
708 const GLuint *value)
714 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1);
719 const GLuint *value)
725 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2);
730 const GLuint *value)
736 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3);
741 const GLuint *value)
747 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4);
754 GLboolean transpose, const GLfloat * value)
760 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
765 GLboolean transpose, const GLfloat * value)
771 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
776 GLboolean transpose, const GLfloat * value)
782 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
791 const GLfloat *value)
794 _mesa_uniform_matrix(location, count, transpose, value,
800 const GLfloat *value)
803 _mesa_uniform_matrix(location, count, transpose, value,
809 const GLfloat *value)
812 _mesa_uniform_matrix(location, count, transpose, value,
818 const GLfloat *value)
821 _mesa_uniform_matrix(location, count, transpose, value,
827 const GLfloat *value)
830 _mesa_uniform_matrix(location, count, transpose, value,
836 const GLfloat *value)
839 _mesa_uniform_matrix(location, count, transpose, value,
847 GLboolean transpose, const GLfloat * value)
853 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
858 GLboolean transpose, const GLfloat * value)
864 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
869 GLboolean transpose, const GLfloat * value)
875 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
880 GLboolean transpose, const GLfloat * value)
886 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
891 GLboolean transpose, const GLfloat * value)
897 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
902 GLboolean transpose, const GLfloat * value)
908 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
1473 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1476 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1480 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1483 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1487 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1490 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1494 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1497 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1502 const GLdouble * value)
1505 _mesa_uniform_matrix(location, count, transpose, value,
1511 const GLdouble * value)
1514 _mesa_uniform_matrix(location, count, transpose, value,
1520 const GLdouble * value)
1523 _mesa_uniform_matrix(location, count, transpose, value,
1529 const GLdouble *value)
1532 _mesa_uniform_matrix(location, count, transpose, value,
1538 const GLdouble *value)
1541 _mesa_uniform_matrix(location, count, transpose, value,
1547 const GLdouble *value)
1550 _mesa_uniform_matrix(location, count, transpose, value,
1556 const GLdouble *value)
1559 _mesa_uniform_matrix(location, count, transpose, value,
1565 const GLdouble *value)
1568 _mesa_uniform_matrix(location, count, transpose, value,
1574 const GLdouble *value)
1577 _mesa_uniform_matrix(location, count, transpose, value,
1634 const GLdouble * value)
1640 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1645 const GLdouble * value)
1651 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1656 const GLdouble * value)
1662 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1667 const GLdouble * value)
1673 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1678 GLboolean transpose, const GLdouble * value)
1684 _mesa_uniform_matrix(location, count, transpose, value,
1690 GLboolean transpose, const GLdouble * value)
1696 _mesa_uniform_matrix(location, count, transpose, value,
1702 GLboolean transpose, const GLdouble * value)
1708 _mesa_uniform_matrix(location, count, transpose, value,
1714 GLboolean transpose, const GLdouble * value)
1720 _mesa_uniform_matrix(location, count, transpose, value,
1726 GLboolean transpose, const GLdouble * value)
1732 _mesa_uniform_matrix(location, count, transpose, value,
1738 GLboolean transpose, const GLdouble * value)
1744 _mesa_uniform_matrix(location, count, transpose, value,
1750 GLboolean transpose, const GLdouble * value)
1756 _mesa_uniform_matrix(location, count, transpose, value,
1762 GLboolean transpose, const GLdouble * value)
1768 _mesa_uniform_matrix(location, count, transpose, value,
1774 GLboolean transpose, const GLdouble * value)
1780 _mesa_uniform_matrix(location, count, transpose, value,
1825 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
1828 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1832 _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
1835 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1839 _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
1842 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1846 _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
1849 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1893 _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1896 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1900 _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1903 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1907 _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1910 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1914 _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1917 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1974 _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1980 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1);
1984 _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1990 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2);
1994 _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
2000 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3);
2004 _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
2010 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4);
2066 _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2072 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1);
2076 _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2082 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2);
2086 _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2092 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3);
2096 _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2102 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4);