Lines Matching refs:imgHandleObj

66    struct gl_image_handle_object *imgHandleObj;
69 imgHandleObj = (struct gl_image_handle_object *)
73 return imgHandleObj;
177 struct gl_image_handle_object *imgHandleObj,
181 GLuint64 handle = imgHandleObj->handle;
187 imgHandleObj);
195 _mesa_reference_texobj(&texObj, imgHandleObj->imgObj.TexObj);
206 texObj = imgHandleObj->imgObj.TexObj;
318 struct gl_image_handle_object *, imgHandleObj) {
319 struct gl_image_unit *u = &(*imgHandleObj)->imgObj;
323 return *imgHandleObj;
332 struct gl_image_handle_object *imgHandleObj;
344 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format);
345 if (imgHandleObj) {
347 return imgHandleObj->handle;
376 imgHandleObj = CALLOC_STRUCT(gl_image_handle_object);
377 if (!imgHandleObj) {
384 memcpy(&imgHandleObj->imgObj, &imgObj, sizeof(struct gl_image_unit));
385 imgHandleObj->handle = handle;
387 struct gl_image_handle_object *, imgHandleObj);
396 _mesa_hash_table_u64_insert(ctx->Shared->ImageHandles, handle, imgHandleObj);
467 struct gl_image_handle_object *, imgHandleObj) {
468 if (is_image_handle_resident(ctx, (*imgHandleObj)->handle))
469 make_image_handle_resident(ctx, *imgHandleObj, GL_READ_ONLY, false);
497 struct gl_image_handle_object *, imgHandleObj) {
498 delete_image_handle(ctx, (*imgHandleObj)->handle);
499 FREE(*imgHandleObj);
912 struct gl_image_handle_object *imgHandleObj;
916 imgHandleObj = lookup_image_handle(ctx, handle);
917 make_image_handle_resident(ctx, imgHandleObj, access, true);
923 struct gl_image_handle_object *imgHandleObj;
948 imgHandleObj = lookup_image_handle(ctx, handle);
949 if (!imgHandleObj) {
961 make_image_handle_resident(ctx, imgHandleObj, access, true);
967 struct gl_image_handle_object *imgHandleObj;
971 imgHandleObj = lookup_image_handle(ctx, handle);
972 make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false);
978 struct gl_image_handle_object *imgHandleObj;
995 imgHandleObj = lookup_image_handle(ctx, handle);
996 if (!imgHandleObj) {
1008 make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false);