Lines Matching refs:slice
986 GLuint dims, slice, numSlices = 1, sliceOffset = 0;
1014 /* compute slice info (and do some sanity checks) */
1021 /* one image slice, nothing special needs to be done */
1068 for (slice = 0; slice < numSlices; slice++) {
1073 slice + sliceOffset,
1077 /* Note: we're only storing a 2D (or 1D) slice at a time but we need
1088 st_UnmapTextureImage(ctx, texImage, slice + sliceOffset);
1338 GLint i, slice;
1360 for (slice = 0; slice < store.CopySlices; slice++) {
1362 st_MapTextureImage(ctx, texImage, slice + zoffset,
1383 st_UnmapTextureImage(ctx, texImage, slice + zoffset);
1385 /* advance to next slice */