Lines Matching refs:data
33 * error checking and data structure allocation. They in turn call
35 * texture image data.
487 * Store simple 8-bit/value stencil texture data.
878 /* Depth texture data needs clamping in following cases:
914 * Store user data into texture memory.
949 * Normally, we'll only _write_ texel data to a texture when we map it.
970 * The source of the image data may be user memory or a PBO. In the later
1122 /* allocate storage for texture data */
1229 GLsizei imageSize, const GLvoid *data)
1246 /* allocate storage for texture data */
1256 imageSize, data);
1262 * texture data.
1334 GLsizei imageSize, const GLvoid *data)
1352 data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data,
1355 if (!data)
1358 src = (const GLubyte *) data + store.SkipBytes;