Lines Matching refs:height

144                           GLsizei width, GLsizei height, GLsizei depth,
149 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
276 GLsizei width, GLsizei height, GLsizei depth,
286 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
288 "glTex%sStorage%uD(width, height or depth < 1)",
318 /* check levels against width/height/depth */
319 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
356 GLsizei width, GLsizei height, GLsizei depth,
370 height > ctx->Const.MaxSparse3DTextureSize ||
375 height > ctx->Const.MaxSparseTextureSize)
383 if (height > ctx->Const.MaxSparseArrayTextureLayers)
390 (width % px || height % py || depth % pz)) {
407 * - <height> is not a multiple of VIRTUAL_PAGE_SIZE_Y_ARB *
419 height % (py << (levels - 1)))) {
440 GLsizei height, GLsizei depth, GLuint64 offset, bool dsa,
452 internalformat, width, height, depth, dsa)) {
461 /* check that width, height, depth are legal for the mipmap level */
463 width, height, depth, 0);
466 1, width, height, depth);
471 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
483 "glTex%sStorage%uD(invalid width, height or depth)",
499 levels, width, height, depth, func))
506 assert(height > 0);
509 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
518 width, height, depth,
527 width, height, depth)) {
552 GLsizei height, GLsizei depth, bool dsa)
555 width, height, depth, dsa, 0, false);
564 GLsizei height, GLsizei depth, bool dsa)
567 width, height, depth, dsa, 0, true);
576 GLenum internalformat, GLsizei width, GLsizei height,
596 width, height, depth);
611 internalformat, width, height, depth, false);
617 GLenum internalformat, GLsizei width, GLsizei height,
624 internalformat, width, height, depth, false);
633 GLenum internalformat, GLsizei width, GLsizei height,
643 width, height, depth);
668 levels, internalformat, width, height, depth, true);
674 GLenum internalformat, GLsizei width, GLsizei height,
681 levels, internalformat, width, height, depth, true);
705 GLsizei height)
707 texstorage_no_error(2, target, levels, internalformat, width, height, 1);
713 GLsizei width, GLsizei height)
715 texstorage_error(2, target, levels, internalformat, width, height, 1,
723 GLsizei height, GLsizei depth)
725 texstorage_no_error(3, target, levels, internalformat, width, height, depth);
731 GLsizei width, GLsizei height, GLsizei depth)
733 texstorage_error(3, target, levels, internalformat, width, height, depth,
758 GLsizei width, GLsizei height)
760 texturestorage_no_error(2, texture, levels, internalformat, width, height, 1);
767 GLsizei width, GLsizei height)
769 texturestorage_error(2, texture, levels, internalformat, width, height, 1,
777 GLsizei height, GLsizei depth)
779 texturestorage_no_error(3, texture, levels, internalformat, width, height,
786 GLsizei width, GLsizei height, GLsizei depth)
788 texturestorage_error(3, texture, levels, internalformat, width, height, depth,
813 GLsizei width, GLsizei height)
822 texturestorage_error(2, texture, levels, internalformat, width, height, 1,
830 GLsizei width, GLsizei height, GLsizei depth)
839 texturestorage_error(3, texture, levels, internalformat, width, height, depth,
850 GLsizei height, GLsizei depth,
856 width, height, depth, offset, dsa, false);