Lines Matching refs:zoffset
2132 GLint yoffset, GLint zoffset,
2142 GLint yoffset, GLint zoffset, GLsizei width,
2177 * the application would use <zoffset> equal to zero and <depth>
2267 if (zoffset < -zBorder) {
2269 "glInvalidateSubTexImage(zoffset)");
2273 if (zoffset + depth > imageDepth + zBorder) {
2275 "glInvalidateSubTexImage(zoffset+depth)");
2314 GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
2337 zoffset + depth > max_depth) {
2347 if (xoffset % px || yoffset % py || zoffset % pz) {
2354 (depth % pz && zoffset + depth != max_depth)) {
2359 st_TexturePageCommitment(ctx, tex_obj, level, xoffset, yoffset, zoffset,
2365 GLint yoffset, GLint zoffset, GLsizei width,
2377 texture_page_commitment(ctx, target, texObj, level, xoffset, yoffset, zoffset,
2384 GLint yoffset, GLint zoffset, GLsizei width,
2397 zoffset, width, height, depth, commit,